
While I love how crazy the variety of these activates sounds, it’s only a small example of how many ways Rhythm Heaven Fever finds to shake up the act of simply pressing one button.

Already I’m three games in and haven’t mentioned the madness of Flock Step’s prancing birds. Another single-button favorite is Ringside, where players fill the shoes of a wrestler answering interview questions and posing for press photos. The experience found me bobbing my head to keep the beat, much like the mini-game Double Date, which again used a single button press, this time to kick away sports balls to protect a couple of weasels while sitting on a park bench with a date. Players need to nail the timing after Adore utters recurring lines such as “fo’ sho” and “crazy into you”. One of these mini-games I was recently trying to sing-explain at the dinner table is Love Rap, which asks players to simply press a single button to repeat lyrics in time with another backup singer for a hip hop performance by MC Adore. If you’re willing to read on however, I’ll try to offer some more constructive words on the subject.


The best review is probably that there are so many offerings from Rhythm Heaven Fever that I feel obliged to mention.

My best attempts to describe the experience to others recently tended to descend into off-key singing and wild hand gestures while hurriedly listing off the games that stood out most. The situation might be easier if today’s game was 101-disposable-games-in-a-box – insofar as I could probably get away with giving the quick thumbs up or down to each tiny game and be done with it.īut as with the WarioWare series, Rhythm Heaven is less about bargain quantity and much more about offering dozens of brilliant ideas for tiny games – a landslide of joyful tactile discoveries that find harmony in the audio and visual to leave an impression best captured by a snapshot of the player’s lips curling into a smile the longer they play. Videogame releases comprised entirely of mini-games leave me struggling come review time, puzzling over some means to measure and weigh how the individual offerings form together into a cohesive experience.
